Breeq · Brick breaker
Build the wall.
Break the wall.
A brick breaker made by players, for players. Design a level over your own photo from a kit of 31 pieces — bricks that explode or come back, zones that bend the ball, portals, bumpers, a black hole — and dare everyone else to clear it.
How it works
You are not playing our levels. You are playing each other's.
01
Your wall
Every level is built by a player. Lay glass, hard, and steel bricks over a photo of your choice — then explosives, ghosts, keys and locks if you want the wall to fight back.
02
Zones and obstacles
Drop zones onto the field and the ball obeys them: slow, ×2, ×3, gravity, portals, a mirror. Add bumpers, a fan, a sweeping guard. Where you put them is the whole design.
03
Lives, heat, rules
One to five lives. The ball gets faster with rapid rebounds — the classic rule. Add a timer, make the wall descend, or force one color to fall first.
04
For players, by players
Clear your own level before you publish it. Then it goes on the shelf for everyone, with your name and your photo behind the glass.
The kit
31 pieces. You choose.
Every piece costs points and a level has 600 to spend. The editor refuses a wall that cannot be cleared: portals must be paired, keys cannot be sealed in, nothing sits in the paddle lane, and the autopilot has to beat it once before you can publish.
Bricks
What you break. Ten kinds, one grid.
Glass
One hit. The body of the wall.
Hard
Two hits, cracks in between.
Steel
Never breaks. Shapes the path.
Explosive
Takes its neighbors with it. Chains.
Ghost
Fades out; the ball passes while it is open.
Regen
Comes back six seconds later. Scores again, never blocks the clear.
Magnet
Bends the ball toward it.
Rotor
A slow blade. Unpredictable angles.
Key
Break every key to open the locks.
Lock
Unbreakable until the keys are gone.
Zones
What the ball passes through. Speed, forces, portals, paddle tricks.
Slow
Half speed for five seconds.
Fast ×2
Double speed for four seconds.
Fast ×3
Triple speed for three seconds.
Anti-gravity
The ball curves up while inside.
Gravity
The ball curves down while inside.
Portal
Exits at its twin, heading kept.
Fake portal
Looks like a portal. Is not.
Mirror
Flips the ball left-to-right on entry.
Fog
Hides the ball. Only the trail escapes.
Split
A second ball for six seconds.
Shrink
Paddle at 60% for eight seconds.
Grow
Paddle at 150% for eight seconds.
Invert
Controls reversed for five seconds.
Ice
The paddle slides for six seconds.
Sticky
The paddle catches the ball. Tap to release.
Obstacles
What sits on the field and is not part of the wall.
Bumper
Pinball post. Hard rebound, speed kick.
Rail
The ball rolls along it and drops off the end.
Fan
Sideways wind in a corridor.
Guard
A steel bar sweeping back and forth.
Trampoline
Fires the ball back up, faster.
Black hole
Pulls balls in. Swallows what it catches.
Rules
Set once per level.
Lives
One to five.
Timer
Clear the wall before the clock runs out.
Descend
The wall drops a row every N paddle hits.
Order
One color must fall before the rest can.